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汉英围棋术语         ★★★
汉英围棋术语
作者:未知 文章来源:网络转载 点击数: 更新时间:2008-1-28 18:56:29
坏味
bad aji
死子
captured stones

味消
destroying aji

味道
potential

空角
empty triangle; compare guzumi

坏棋
empty corner

恶手
bad move

打吃
atari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess.

厚味
thick,thickness

显示手数
match with set number of moves

盘面5目胜
a win by 5 pts on the board i.e. without komi

打吃后的吃子
capturing after a series of ataris


hat, cap

读妙
time where X no. of moves must be made in Y amount of time

接不归
capturing the tail of a group

長生
eternal life i.e. super ko in Ing terms

锦标赛
championship match

挑战者
challenger for a title

中盘
the middle game

中国流
Chinese fuseki

中盘胜
winning by resignation

超大飞
a grand knight's move; four horiz and one vert or vice versa

骗着
trick move.

单官
an intersection owned by neither opponent; a liberty


the ranking above kyu and below professional dan; generally 1 – 7 (or 9); 7 is high

团子
dumpling

冲断
pushing and cutting


blockade

布局
the opening portion of a game

围棋
go

棋盘
a go board

棋合
go bowls

五子棋
five-in-a-row; a game played on a go board, the first player to get five in a row wins.

后手
a passive move; a move which does not need to be answered

后中先
a gote move preparing a sente followup

愚形
bad shape

逆先手
a gote move that deprives the opponent of a sente move

半目
half a point

半目胜负
a game decided by half a point

花六
flowery six the dead shape; a rabbity six

看花劫
flowery ko; a one-sided ko


a play diagonally from one’s stone and orthagonally from the opponent’s


半眼
half an eye i.e. needing another move


pincer,clamp

反夹
counter pincer

快棋
fast/lightning go

早活
living quickly

象眼
playing to split at a diagonal one space jump

象飞
diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi


weak

下手
weak,weaker player


退
drawing back


low


extension


wide

紧气劫
a real ko

本因坊
holder of the Honinbo title; traditional Japanese go families


star point; handicap point

细棋
lots of intricate situations scattered throughout the board

活棋
life

一间
one space i.e. jump

一间夹
one-space pincer

一间拆
one-space extension

一间封角
one-space corner closure

一间跳
one-space jump

一局棋
one game

一级
one kyu


territory

实地
the balance of territory

和棋
a tie

实利
actual profit

序盘
opening game

定石
a standardized set of plays resulting in both players having near equal positions; a set sequence.

定先
playing with black in all games

上手
skillful,stronger player



wall


to cover. boshi


winning

胜负
winning or losing


pressing toward the edge

假眼
false eye

乌龟不出头
crane's nest

韩国棋院
The Korea Baduk Association

完败
complete defeat

复盘
post game analysis

轻棋
light

废子
junk stones i.e. not worth defending

肩冲
shoulder

单先手
one sided sente

接牢
solid connection


(good) shape

大夹
compensation

小飞
a knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone

形势不明
unclear position i.e. possibly even

形势判断
positional judgement

浅消
reduction

棋院
a go institution; a go club

气合
fighting spirit

严厉
severe

棋道
way or spirit of go

棋谱
diagram or record of a game

有利的一着
forcing move

胜着
game deciding move


cut

扭十字
crosscut

出头
head extension: one further than the horse's hed/neck, or in English, Nessie's neck

棋圣
go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan

棋士
professional go or shogi player

小目
the 3-4 point


wound, defect

贴目
the 3-4 point compensation

凝形
overconcentrated or heavy




黑子
black stones

急所
urgent point


[kou, variant of kyou]

劫争
ko fight

劫材
ko threat


bending

曲四
bent four in the corner


losing, loss

模仿棋
mirror go, mirroring play

万年劫
ten thousand (i.e. “innumerable”) ko


eye

有眼杀无眼
a group with one eye beats a group with no eyes

眼形
eye shape, same as gankei

赌棋
gambling go, so much bet by point

证书
rank diploma

见合
two points of mutual equivalence: if a player plays in one, the opponent can play in the other

目外
3–5 point

模样
a widespread net where a player hopes to make territory

瞎劫
invalid ko threat

向小目
komoku facing komokus [necessarily same color???]

妙手
brilliant move

雪崩
avalanche (joseki)

投降
resign. see toryo


playing inside a group to prevent two eyes from forming

二连星
parallel 4-4 point opening

二线
the second line

连板
bane

二眼
two eyes

猜先
routine to decide who goes first


peep

大飞
a large knight's move; three horiz and one vert or vice versa

大雪崩
large avalanche joseki

大场
a large fuseki point or extension

大飞挂角
large knight corner approach

三连星
three star points in a row

三间高夹
three-space high pincer

三间夹
three-space pincer

双活
a stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area.

僵棋
stalemate; a local situation where if either player moves, the other will take, so no move is made

先手
the initiative; a move which needs to be answered

死活
life and death


四劫
four kos

白子
white stones

初段
first dan level

手談
a name for go: go allows conversing with the hands, not with the mouth

终盘
the closing stage

终局
the end

高目
the 5-4 point

脫先
ignoring a move and playing elsewhere

手筋
a tactical move; a critical move


crude, inelegant

俗筋
bad style


a linking move

薄い
thin, weak

天元
the center point

次序
sequence

急所
a difficult point in the middle game where strategies have to be read out
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